Mobile 3D Graphics for J2ME (JSR-184): Part 2

Now that you're up close and personal with the Mobile 3D API and had a look at how 3D graphics were added in to mobile Java applications, Mikko Kontio continues his series with a look at how 3D modeling software can be used to make things simpler to code and to design.

Developing Mobile 3D Graphics for J2ME (JSR-184)

Mobile gaming and mobile applications are hot! Games need to have flashy and stylish graphics, and the standards are now higher than ever. Mikko Kontio tells you how to develop 3D graphics for your J2ME devices with the ultra-cool Mobile 3D Graphics API.

Developing Java-Based Mobile Games

Více než miliarda provozovaných telefonů na světě dělá z vývoje her pro tato zařízení velice zajímavou a lukrativní oblast. Autor uvádí čtenáře do světa vývoje her a na příkladu vývoje jednoduché hry odhaluje jeho základní zákonitosti.

Working with J2ME

This paper explores the various facets of building a J2ME application. It assumes a working knowledge of Java. The focus is on a MIDP 1.0/CLDC 1.0 application that depends heavily on network access.

 
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